Important : - Mizuchi Type-M-L a.k.a MTM-L has 5 modes,
              - Palette 1 to 5 = Normal
              - Palette 6 = Shining effect (Can be able to do every moves without low healh, hard to beat)
              - Palette 7 to 10 = Type-C (Mode)
              - Palette 11 = Invisible Type-C (Really hard to beat, cheap mode)
              - Palette 12 = U.F.O
            - At the palette 7 to 11, the moveset is completely different (sort of)
            - If you change his status (data), Mizuchi Type-M-L a.k.a MTM-L will have some bug in his intros but still the same.
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Things to know :

U = Up

D = Down

F = Forward

B = Back

a = low kick

b = medium kick

c = hard kick

x = low punch

y = medium punch

z = hard punch

s = taunt

/ = Hold the directional button.
exemple : /D = Hold D

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Supers :

name = "D-S-x"
command = D, F, x

name = "D-S-y"
command = D, F, y

name = "D-S-z"
command = D, F, z

name = "E-S-x"
command = D, F, a
note = work in air (not in mode).

name = "E-S-y"
command = D, F, b
note = work in air (not in mode).

name = "Kick"
command = D, F, c

name = "D-P-x"
command = D, B, x

name = "D-P-y"
command = D, B, y

name = "D-S-z2"
command = D, B, z
note = not used in mode.

name = "D-P-a"
command = D, B, a

name = "D-P-b"
command = D, B, b

name = "D-P-xb"
command = D, B, x+b
note = not used in mode.

name = "D-P-yb"
command = D, B, y+b
note = not used in mode.

name = "D-P-ab"
command = D, B, a+b
note = not used in mode.

name = "J-C-a"
command = F, D, F, a

name = "J-C-b"
command = F, D, F, b

name = "F-S-b"
command = B, F, x
note = in mode only.

name = "SDD-F"
command = B, F, y
note = - this is a feint.
       - not used in mode.

name = "SDD-R"
command = B, F, z
note = - this one is not a feint.
       - not used in mode.

name = "F-S-a"
command = B, F, a
note = in mode only.

name = "Tatsumaki"
command = B, F, b
note = not used in mode.

name = "D-C"
command = B, F, c
note = - become an interruption if MTM-L takes damages and required 1 in power.
       - not working in air.
       - different in mode (become a throw, the opponent must be close).

name = "WP-1"
command = D, D, x
note = - in mode only.
       - work in air.

name = "WP-2"
command = D, D, y
note = - in mode only.
       - work in air.

name = "CCD"
command = D, D, z
note = - become a teleportation in mode (also work in air).

name = "WP-3"
command = D, D, a
note = - in mode only.
       - work in air.

name = "WP-4"
command = D, D, b
note = - in mode only.
       - work in air.

name = "DTI"
command = D, D, c
note = - work in air
       - become a teleportation in mode

name = "FF_ab"
command = U
note = - in mode only.
       - can catch the opponent instantly.

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Hypers :
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Lvl 1 :

name = "S-R"
command = D, F, D, F, a
note = not used in mode.

name = "D-M"
command = D, F, D, F, c
note = not used in mode.

name = "B-N"
command = D, B, D, B, x
note = can recover by any attacks (sort of).

name = "S-D"
command = D, B, D, B, a
note = not used in mode.

name = "D-P-s"
command = s
note = - after D-P-x, D-P-y, D-P-z, D-P-a, D-P-b, D-P-c, D-P-xb, D-P-yb and D-P-ab.
       - not used in mode.

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Lvl 2 :

name = "U-D-O"
command = D, F, D, F, x

name = "C-PM"
command = D, F, D, F, y
note =  not used in mode.

name = "C-PM2"
command = D, F, D, F, b
note = - not used in mode.
       - with low healh, ignored in palette 6.

name = "C-Z"
command = D, B, D, B, z
note = - in mode only.
       - cannot be used if the opponent is poisoned.

name = "MTS"
command = D, B, D, B, b
note = - not used in mode.
       - with low healh, ignored in palette 6.

name = "B-R"
command = D, B, D, B, c
note = in mode only.

name = "CSDCTR"
command = D, D, s
note = - switch in Type-C (mode).
       - with low healh, ignored in palette 6.

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Lvl 3 :

name = "I-S"
command = D, F, D, F, z
note = - in mode only.
       - with low healh, ignored in palette 6 to 11.
       - cannot be used if the opponent is poisoned.
